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Zhuhai three-dimensional game character design course enrollment -3dmax Modeling Training - employment package
Zhuhai three-dimensional game character design course enrollment -3dmax Modeling Training - employment package
Zhuhai three-dimensional game character design course enrollment -3dmax Modeling Training - employment package
About Zhuhai Borg Borg animation training center was established in 2010, it is the Borg's conduct educational film and television animation, game development, and related training services of professional institutions; business projects are game development, animation, 3D architectural / advertising design , video post-processing, and 3D animation training, training in game design, film and television post-training, 3D display design training, video production and processing training content; Borg animation adhere to honesty, and creativity to combat pilot, has been established Information has been Zhuhai city center, Tianmu Group and many other institutions and businesses, and hundreds of students to provide high quality training services! Enterprise customers: Tianmu Hot Springs Tourism Investment Group Xiangzhou District Information Center in Zhuhai on the ocean Leisure Ltd. Yueyang Silverstone Computer Technology Jilin Hyun-D animation Zhuhai International Aerospace Exhibition in Zhuhai Brother Industries Ltd. Ren lion (Zhuhai) Industrial Co., Ltd .... .. Teaching period:? 40 weeks of full-time school hours:? 9: 30-17: 30 hours:? 1000 class field of employment:?? game company Animation Design Companies Media companies syllabus: Module content lessons (week) 3Dmax basis of a variety of modeling UV, materials and textures 2 PhotoShop interface and tool base color processing layer, channel, use of filters and effects as the basis of the original painting original painting original painting creative ideas and workflow analysis and splitting a set of human anatomy 2 Role-based human-scale structure of the human skeleton and muscle structure 3 animal animal anatomy animal bones and muscles scale structure structure low profile: low profile cartoon style monster game character production process modeling methods and techniques and skills UV texture segmentation method of drawing 3 Role Low mode: Cartoon style female low modulus game character production process modeling methods and techniques and skills UV painted texture segmentation method of drawing characters and high modulus Tip 3: realistic style male role model for role-precision production of the basic processes in the head and torso mold making use ZBRUSH preliminary adjustment of the mold and carving high modulus role low-production skills and techniques and the role of UV and baking techniques use PHOTOSHOP draw the character's head and body texture 5 Roles high modulus: Hand-painted style weaponry model making process and The method of production processes and methods of UV mapping methods and techniques drawn high modulus 2 Role: Hand-painted style character dress production process is basically the production of high-production model and ZBRUSH, MUDBOX high skill and high modulus game the characters equip low modulus and UV production methods hand-drawn style the characters die game map rendering methods and techniques and equipment 4 role and high modulus: Hand-painted style monster production process analysis basic modeling high-production and low ZBRUSH tips mold and UV fabrication method mapping methods and techniques drawn high modulus 5 Role: realistic style Women production process analysis head and torso basic model making head high-production and use of skills ZBRUSH head and torso high-production and high-production equipment head and torso low modulus and low-production equipment head and torso low modulus and equipment map Draw 5 action binding method of erecting cs role matching bone & bone and skin parameters panel presentation and detailed examples of operating parameters and setup roles skin making roles pose 1 late Partile Flow particle system, KRAKATOA particle acceleration renderer, MAXXFX Dynamic Systems ,, MATTE PAINTTING large scene performance techniques, RayFire broken, FumeFX flow dynamics plug-in, Cloth true cloth simulation, Realflow fluid; three CD-channel rendering, Fusion software, Boujou tracking, After Effects synthesis and movie special effects. Graduation works Tel: 0756-2520730 13798996867 Li Zhuhai Borger Borger website http://www.zhboge.com animation training school E-mail: pxfc@163.com Address: Zhuhai City People's Road No. 883 (on Chong) on ??the 11th business center Namgyal
Contact Detail
Company Name: | Zhuhai Borg animation design training schools |
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Employee Number: | |
Annual export: | |
Year Established: | |
Contact Person: | Mr. Li Bing(Training) |
Telephone Number: | 0756-2520730 |
Company Address: | Zhuhai City People's Road West, 883 Namgyal Business Center 11, Zhuhai City, Guangdong, China |
Zip/Postal Code: |
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